Cosmetic Types
HMCCosmetics has seven types of cosmetics: HAT
, `BACKPACK
, CHEST_PLATE
, PANTS
, BOOTS
, OFF_HAND
, and BALLOON
HAT
Cosmetics
HAT
Cosmetics work by placing a "fake" cosmetic inside of the player's head slot. This means that your players can still place an actual armor piece (like a diamond helmet) inside of their head slot, but the cosmetic will show up instead.
material: PAPER
name: "<rainbow>Colorful Hat</rainbow>"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
applied-lore:
- "<gray>My awesome <rainbow>Colorful Hat</rainbow>!"
amount: 1
model-data: 2
type: HAT
permission: "cosmetics.colorful_hat"
id: colorful_hat
BACKPACK
Cosmetics
BACKPACK
Cosmetics work by attaching an armor stand to the player that automatically rotates with them.
material: PAPER
name: "<blue>Backpack"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
applied-lore:
- "<gray>My HMCCosmetics backpack!"
amount: 1
model-data: 4
type: BACKPACK
permission: ""
id: backpack
CHEST_PLATE
, PANTS
, and BOOTS
Cosmetics
These cosmetics function the same as a hat, so you can use them for cosmetic armor sets.
material: DIAMOND_CHESTPLATE
name: "<blue>Cosmetic Chestplate"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
amount: 1
type: CHEST_PLATE
permission: ""
id: chestplate
material: DIAMOND_LEGGINGS
name: "<blue>Cosmetic Leggings"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
amount: 1
type: PANTS
permission: ""
id: pants
material: DIAMOND_BOOTS
name: "<blue>Cosmetic Boots"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
amount: 1
type: BOOTS
permission: ""
id: boots
OFF_HAND
Cosmetics
OFF_HAND
Cosmetics are items that go in the player's offhand slot. When they switch to a different item (from the survival inventory or with the F key), it is automatically unapplied temporarily. When they click F again, the cosmetic comes back!
material: PAPER
name: "<blue>Lantern Cosmetic"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
applied-lore:
- "<gray>My lantern!"
amount: 1
model-data: 5
type: OFF_HAND
permission: ""
id: lantern_cosmetic
BALLOON
Cosmetics
BALLOON
Cosmetics are ModelEngine models which are attached to a leash that follows you around.
8:
material: BARRIER
name: "<blue>Balloon"
lore:
- ""
- "<gray>Enabled: <#6D9DC5>%enabled%"
- "<gray>Allowed: <#6D9DC5>%allowed%"
locked-lore:
- "<red>You do not own this item!"
amount: 1
type: BALLOON
permission: ""
id: barrier
balloon: "kindletronjr" # ModelEngine Model Name