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Item

Many of our item configurations are built upon our ConfigItem. This contains all basic item features.

Format

Example

item:
id: 'DIAMOND_SWORD'
name: '<red>Diamond <gray>Sword'

This is the most basic ConfigItem one could have, but there are many other options:

id - Either the material name or a hook

  • id: 'DIAMOND_SWORD'

name - The item name formatted with MiniMessage

  • name: '<red>Some name'

glow - If the item should be glowing (not required)

  • glow: true

lore - The lore of the item (not required)

  • lore:
    - '<green>Some lore'

flags - Item flags from Spigot (not required)

  • flags:
    - 'HIDE_ATTRIBUTES'

model-id - The custom model id of the item (not required)

  • model-id: 2

enchantments - Enchantments and their levels to be added

  • enchantments:
    KNOCKBACK: 3
    LUCK: 6

amount - How many items there should be (can NOT exceed 64) (not required)

  • amount: 3

color - The color of the item either HEX or RGB (not required)

  • color: '#ff0000'
  • color: '255,0,0'

nbt - Apply an NBT to an item. This strictly follows Minecraft's container based approach.

  • nbt: '{publicBukkitValues:{somePlugin:{someValue:"sus"}}}'

durability - Set the current durability of an item. This can't exceed Minecraft's limit.

  • durability: 20

skull-owner - Set the skull owner of an item. This is only applicable to items with the id PLAYER_HEAD.

  • skull-owner: 'Skyslycer'

skull-texture - Set the skull texture of an item. This is only applicable to items with the id PLAYER_HEAD.

  • skull-texture: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzFiMTE0ZWJkNGViNmM2YTYyNWMyODhmMTYyY2RlZDQxZDhmODdjYjZhMGRmNjljN2Y4M2JhZDQ1YmY4YzYxYiJ9fX0='